Most elementals in D&D (and fantasy in general) are barely sapient, mostly just living embodiment of aspects of nature, most classically divided into the four classical elements of Western alchemy. In D&D lore, they take this idea of Genies being tied to elements and run with it, making them elemental denizens of the elemental planes. In some stories, they are made of smokeless fire, and I believe some interpretations have them being made of fire in the same way that humanity was, in the Genesis story, created out of earth. In some cases, the djinn were wicked spirits, but the stories I always found more interesting is that they were simply another humanoid people.
![d&d djinn race d&d djinn race](https://www.dndbeyond.com/avatars/thumbnails/7/344/1000/1000/636284759246986448.jpeg)
Most fantasy in Western culture is, unsurprisingly, based on folklore that comes from Europe, but the djinn have a long and storied role in Middle Eastern folklore, and like most folklore creatures, they take on different roles depending on the writer.
![d&d djinn race d&d djinn race](https://www.dndbeyond.com/avatars/thumbnails/7/630/420/618/636286776277352504.png)
The Genie is profoundly likable, and there's also something deeply sad under it all where his over-the-top performative behavior is all part of a desperate attempt to get Aladdin to like him enough to grant him freedom. Naturally, the biggest draw to me was Robin Williams' Genie, whose fast-talking, well, Robin Williams-ness, was exactly the sort of manic energy that would send deep roots into a young kid's mind.
![d&d djinn race d&d djinn race](https://i.pinimg.com/originals/3f/3b/92/3f3b9276bf8c4e24961129e342278c74.jpg)
#D&D DJINN RACE MOVIE#
I'd actually been familiar with the story from 1,001 Arabian Nights prior to its release in 1992, when I was six years old, but as is often the case with Disney adaptations of classic fairy tales and similar legends, the movie became my main touchstone with the story. My favorite Disney film as a kid was Aladdin.